-- card: 23322 from stack: in -- bmap block id: 0 -- flags: 0000 -- background id: 4694 -- name: -- part 1 (field) -- low flags: 01 -- high flags: 0004 -- rect: left=16 top=31 right=223 bottom=491 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 12 -- style flags: 256 -- line height: 16 -- part name: mayor -- part 2 (button) -- low flags: 00 -- high flags: 8003 -- rect: left=156 top=234 right=265 bottom=356 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: LET THE MAYOR IN... ----- HyperTalk script ----- on mouseUp go to card id 23799 end mouseUp -- part 3 (button) -- low flags: 00 -- high flags: 8003 -- rect: left=156 top=276 right=308 bottom=356 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: DO NOT LET THE MAYOR IN... ----- HyperTalk script ----- on mouseUp go to card id 23025 end mouseUp -- part contents for card part 1 ----- text ----- You have started your interior crime scene processing. A very confused and upset Patrol Officer approaches you. He claims that Mayor Hogbreath is at the front door and demands access to the house in order that he can "be on top of things for when he speaks with the press". Mayor Hogbreath has told the young Patrol Officer that he will have his job if he does not enter. The mayor demands that you speak with him. Well Detective, what is your decision: